Engaging disadvantaged students through game-based pedagogy

Engaging disadvantaged students through game-based pedagogy

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Author(s):
David Elliott
Year of publication: 2014

minecraft_linkDavid Elliott (PhD student in the LNM Research Group) has a new article in published in Literacy Learning exploring the potential for game-based learning that meets the formal requirements of the curriculum. The paper presents a case study in which one learner demonstrated a range of skills and competencies which may have been obscured by the traditional curriculum, but became valuable classroom assets in a game-based curriculum context using the game Minecraft. It argues that such curriculum interventions may level the ‘playing field’, by allowing skills and expertise that are not articulated by formal curriculum to manifest as engaged, constructivist learning.

David is supervised at Monash by Julie Faulkner and Scott Bulfin. David also works at the Australian Council for Educational Research

Congratulations David!

Elliott, David (2014) Levelling the playing field: Engaging disadvantaged students through game-based pedagogy. Literacy Learning: The Middle Years, Vol. 22, No. 2, 34-40.

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